[File] [PATCH] remove header byte detection for Civ 6

Benjamin Lowry ben at ben.gmbh
Sat Feb 1 15:49:30 UTC 2020


Apparently the magic bytes in Civ 6 save headers change with game
updates. I don't have time to constantly fix those, so let's just
remove the save type detection and fall back to the "CIV6" at the start
of the file.
---
 magic/Magdir/games | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/magic/Magdir/games b/magic/Magdir/games
index f728ae03..9103fc0c 100644
--- a/magic/Magdir/games
+++ b/magic/Magdir/games
@@ -312,8 +312,4 @@
 >4	byte	0x01		Sid Meier's Civilization V replay data,
 >>12	regex	[0-9a-z.]+	saved by game version %s
 
-0	string	CIV6
->8	byte	0x20		Sid Meier's Civilization VI singleplayer saved game
->8	byte	0x16		Sid Meier's Civilization VI singleplayer saved configuration
->8	byte	0x1F		Sid Meier's Civilization VI multiplayer saved game
->8	byte	0x11		Sid Meier's Civilization VI multiplayer saved configuration
+0	string	CIV6		Sid Meier's Civilization VI saved game
-- 
2.24.1



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