[File] [PATCH] Add support for Grand Theft Auto data files.
odg
odg at riseup.net
Thu Mar 18 12:53:50 UTC 2021
These were created as part of a larger project to develop open source
cross-platform tools to parse these file formats, and a new replacement game
engine compatible with the original data.
---
magic/Magdir/games | 198 +++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 198 insertions(+)
diff --git a/magic/Magdir/games b/magic/Magdir/games
index bf22c7ab..f3334943 100644
--- a/magic/Magdir/games
+++ b/magic/Magdir/games
@@ -320,3 +320,201 @@
!:mime application/syzygy
0 string q\350#] Syzygy WDL tablebase
!:mime application/syzygy
+
+##############################################################################
+# Grand Theft Auto (GTA) file formats.
+#
+# Summary:
+# Includes GTA-specific formats used in all games from 1997 to present. Games
+# and formats were created by Rockstar North, formerly DMA Design. Magic tests
+# were written based on a combination of official and community documentation.
+#
+# Created by: Oliver Galvin <odg at riseup.net>
+#
+# References:
+# * Classic GTA documentation and research:
+# <https://gitlab.com/classic-gta/gta-data-nonfree>
+# * Official RenderWare documentation available from EA:
+# <https://github.com/electronicarts/RenderWare3Docs>
+# * Lots of community research in the GTAMods wiki:
+# <https://gtamods.com/wiki>
+
+# GTA 2D-Era data - 'Classic' top down games (1/L/2)
+
+## GTA text
+
+0 string \xbf\xf8\xbd\x49\x62\xbe GTA1 in-game text (FXT),
+0 string GBL GTA2 in-game text (GXT),
+>3 string E English,
+>>4 uleshort x version %d
+>3 string F French,
+>>4 uleshort x version %d
+>3 string G German,
+>>4 uleshort x version %d
+>3 string I Italian,
+>>4 uleshort x version %d
+>3 string S Spanish,
+>>4 uleshort x version %d
+>3 string J Japanese,
+>>4 uleshort x version %d
+
+## GTA maps
+
+0 ulelong 331 GTA1 map layout (CMP),
+>4 byte 1 Level 1
+>4 byte 2 Level 2
+>4 byte 3 Level 3
+0 string GBMP GTA2/GBH map layout (GMP),
+>4 uleshort x version %d
+0 string/t [MapFiles] GTA2 multiplayer map metadata (MMP)
+0 string/t MainOrBonus\ =\ MAIN GTA2 single player map listing (test1.seq)
+
+## GTA 2D sprites and textures
+
+0 ulelong 290 GTA1 style data (GRX), 8 bit editor graphics
+0 ulelong 325 GTA1 style data (GRY), 8 bit in-game graphics
+0 ulelong 336 GTA1 style data (G24), 24 bit in-game graphics
+0 string GBST GTA2/GBH style data (STY), in-game graphics,
+>4 uleshort x version %d
+
+## GTA audio index
+
+0 ulelong 0
+>4 ulelong <0x40000
+>>8 ulelong >4500
+>>>8 ulelong <45000 GTA audio index data (SDT)
+
+## GTA scripts
+
+0 ulelong 0x00080000
+>4 uleshort 0x0024 GTA2 binary main script (SCR)
+
+0 uleshort 0x063c GTA2 binary mission script (SCR), Residential area (ste)
+0 uleshort 0x055b GTA2 binary mission script (SCR), Downtown area (wil)
+0 uleshort 0x0469 GTA2 binary mission script (SCR), Industrial area (bil)
+
+0 string v9.6\0\0 GTA2 replay file (REP),
+>8 regex/30c [a-z0-9:\ ]+\0\0 created on %s
+
+# GTA 3D-Era (III/VC/SA/LCS/VCS) - used by the RenderWare engine by Criterion Games
+
+## GTA 3D models and textures - RenderWare binary streams
+
+8 ulelong 0x00000310 RenderWare data, v3.1.0.0, used in GTA III on PS2,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x0401ffff RenderWare data, v3.1.0.1, used in GTA III on PC/PS2,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x0800ffff RenderWare data, v3.2.0.0, used in GTA III on PC,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x0c00ffff RenderWare data, v3.3.0.0,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x0c02ffff RenderWare data, v3.3.0.2, used in GTA III PC and GTA VC PS2,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x1000ffff RenderWare data, v3.4.0.0,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x1003ffff RenderWare data, v3.4.0.3, used in GTA VC PC,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x1005ffff RenderWare data, v3.4.0.5, used in GTA III/VC on Android,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x1400ffff RenderWare data, v3.5.0.0, used in GTA III/VC on Xbox,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+8 ulelong 0x1803ffff RenderWare data, v3.6.0.3, used in GTA SA,
+>0 ulelong 0x00000016 texture archive (TXD)
+>0 ulelong 0x00000010 3D models (DFF)
+
+0 string COL RenderWare collision data (COL),
+>3 string L version 1, used in GTA III/VC/SA
+>3 string 2 version 2, used in GTA SA
+>3 string 3 version 3, used in GTA SA
+>3 string 4 version 4, used in GTA SA
+
+## GTA items and animations
+
+0 string/c #\ ipl\ generated\ from\ max\ file GTA Item Placement data (IPL), used in GTA III/VC
+0 string/b bnry GTA Item Placement data (IPL), used in GTA SA/IV,
+>4 ulelong x %d items
+
+0 string ANP GTA animation data (IFP),
+>3 string K version 1, used in GTA III/VC
+>3 string 3 version 2, used in GTA SA
+
+0 string GtaSA29 GTA Replay data (REP), used in GTA SA
+
+## GTA text
+
+0 string TKEY GTA in-game text (GXT), version 2, used in GTA III
+0 string TABL GTA in-game text (GXT), version 3, used in GTA VC/LS/VCS
+
+## GTA scripts
+
+0 string \x02\x00\x01 GTA script (SCM), used in GTA III/VC/SA
+
+## GTA archives
+
+0 string VER2 GTA archive (IMG), version 2, used in GTA SA,
+>4 ulelong x %d items
+
+# GTA HD-Era (IV/V) - used by the Rockstar Advanced Game Engine (RAGE)
+
+## GTA models and textures - RAGE resources
+# Note: GTA IV formats not yet documented - WAD, WBD, WBN, WHM, WPL
+
+0 ulelong 0x00695254 GTA Drawable data (WDR), model and weapon data, used in GTA IV
+0 ulelong 0x00695238 GTA Windows Frag Type (WFT), vehicle models, used in GTA IV
+0 ulelong 0x006953A4 GTA Ped and LOD models (WDD), used in GTA IV
+0 ulelong 0x00695384 GTA Windows Texture Dictionary (WTD), used in GTA IV
+
+## GTA text
+
+4 string TABL GTA in-game text (GXT),
+>0 uleshort x version %d, used in GTA SA/IV
+0 string 2GXT GTA in-game text (GXT2), used in GTA V
+
+## GTA scripts
+
+0 ulelong 0x0d524353 GTA script (SCO), unencrypted, used in GTA IV,
+>4 ulelong x %d code bytes,
+>>8 ulelong x %d static variables,
+>>>12 ulelong x %d global variables
+0 ulelong 0x0e726373 GTA script (SCO), encrypted, used in GTA IV
+>4 ulelong x %d code bytes,
+>>8 ulelong x %d static variables,
+>>>12 ulelong x %d global variables
+
+## GTA archives
+
+0 ulelong 0xa94e2a52 GTA archive (IMG),
+>4 ulelong x version %d, used in GTA IV,
+>>8 ulelong x %d items
+
+0 uleshort 0x5250 RAGE Package Format (RPF),
+>2 uleshort 0x4630 version 0, used in Rockstar Table Tennis,
+>>4 ulelong x %d bytes,
+>>>8 ulelong x %d entries
+>2 uleshort 0x4632 version 2, used in GTA IV,
+>>4 ulelong x %d bytes,
+>>>8 ulelong x %d entries
+>2 uleshort 0x4633 version 3, used in GTA IV Audio & Midnight Club: LA,
+>>4 ulelong x %d bytes,
+>>>8 ulelong x %d entries
+>2 uleshort 0x4634 version 4, used in Max Payne 3,
+>>4 ulelong x %d bytes,
+>>>8 ulelong x %d entries
+>2 uleshort 0x4636 version 6, used in RDR,
+>>4 ulelong x %d bytes,
+>>>8 ulelong x %d entries
+>2 uleshort 0x4637 version 7, used in GTA V,
+>>4 ulelong x %d bytes,
+>>>8 ulelong x %d entries
+>2 uleshort 0x4638 version 8, used in RDR 2,
+>>4 ulelong x %d bytes,
+>>>8 ulelong x %d entries
--
2.28.0
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://mailman.astron.com/pipermail/file/attachments/20210318/8303b795/attachment.htm>
More information about the File
mailing list