[File] [PATCH v2] Magdir/archive for MonoGame/XNA processed content files

Christos Zoulas christos at zoulas.com
Sun Dec 18 14:47:51 UTC 2022


Committed, thanks!

christos

> On Dec 18, 2022, at 6:58 AM, Alexandre IOOSS <erdnaxe at crans.org> wrote:
> 
> Signed PGP part
> New version of the patch with endianness fixed.
> 
> Best regards,
> 
> --
> Alexandre
> 
> On 12/18/22 11:20, Alexandre IOOSS wrote:
>> Hello,
>> I would like to propose a new signature for MonoGame/XNA processed content files. These files are usually used to store MonoGame/XNA game engine compiled assets.
>> I used MonoGame to understand these files header structure: https://github.com/MonoGame/MonoGame/blob/v3.8.1/MonoGame.Framework/Content/ContentManager.cs
>> ```
>> $ file testa.xnb testb.xnb --magic-file archive.magic
>> testa.xnb: MonoGame/XNA processed assets, for Windows, version 5
>> testb.xnb: MonoGame/XNA processed assets, for Windows, version 5, LZX compressed, decompressed size: 388289 bytes
>> ```
>> Attached, you will find the signature.
>> Best regards,
> <xnb_magic.DEFANGED-1>
> 
> 

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